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Name
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Class
-- Select Class --
Assassin
Berserker
Brigand
Bruiser
Coercer
Conjuror
Defiler
Dirge
Fury
Guardian
Illusionist
Inquisitor
Monk
Mystic
Necromancer
Paladin
Ranger
Shadow Knight
Swashbuckler
Templar
Troubador
Warden
Warlock
Wizard
Slot
-- Select Slot --
No Slot
Primary
Secondary
Head
Chest
Shoulders
Forearms
Hands
Legs
Feet
Finger
Ear
Neck
Wrist
Wrist
Ranged
Ammo
Waist
Charm
Cloak
Food
Drink
Food
Cloak
Min Level
Any
1
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4
5
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10
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60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
Max Level
Any
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
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25
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68
69
70
71
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73
74
75
76
77
78
79
80
Type
-- Select Type --
Dual Wield
One-Handed
Ranged
Two-Handed
Effects
Primary Attribute
-- Select Attribute --
vs Slashing
Agility
Ordination
Crushing
Parry
Deflection
Chemistry
Piercing
vs Crushing
vs Poison
vs Heat
Ranged
vs Cold
Health
vs Disease
vs Magic
Strength
Defense
Ministration
Slashing
Intelligence
Wisdom
vs Piercing
vs Mental
Subjugation
Disruption
Stamina
vs Divine
Scribing
Fletching
Artistry
Trapping
Metalworking
Mining
Fishing
Metal Shaping
Artificing
Tailoring
Gathering
Foresting
Sculpting
Focus
Power
Heal Crit Bonus
Critical Mitigation
Transmuting
Spell Crit Bonus
Movement Bonus While Stealthed Or Invisible
Melee Crit Bonus
Base Combat Art Damage
Deflection Chance
Accuracy
Divine
Base Spell Damage
Gathering
Heal Crit Bonus
Range Modifier
Metal Shaping
Foresting
Safe Fall
Damage Spell Crit Chance
Safe Fall
Mount Speed
Extra Riposte Chance
Ability Reuse Time
Melee Crit Chance
Ministration
Extra Dodge Chance
Damage And Heal
Melee Damage
Heal
Scribing
Ordination
Piercing
Tinkering
Fishing
In-Combat Health Regeneration Per Tick
Tradeskill Xp Gain
Trapping
Shield Effectiveness
Crushing
Strength
Ranged Crit Chance
Speed at all times
Riposte Damage
Damage
Ranged
Aggression
Defense
Falling Damage Reduction
Tracking avoidance
Damage Per Second
Ability Casting Time
Hate Gain
Mining
Mitigation Increase
Swimming
Extra Parry Chance
Max Power
Metalworking
In Combat Run Speed
Critical Mitigation
Damage and Melee
Metal Shaping
Focus
Ability Recovery Time
Out Of Combat Run Speed
Parry
Wisdom
Agility
Transmuting
Mount Speed
Fletching
Chemistry
Ranged Double Attack Chance
Spell Crit Bonus
Subjugation
In-Combat Power Regeneration Per Tick
Sculpting
Disruption
Artistry
Attack Speed
Minimum Deflection Chance
Stamina
Tailoring
Accuracy Modifier
Intelligence
Deflection
Artificing
Slashing
Double Attack Chance
Extra Shield Block Chance
Combat Mana Regen
Heal Crit Chance
Movement Bonus While Stealthed Or Invisible
Max Health
Base Heal Amount
Range Crit Bonus
Tradeskill Xp Gain
Mitigation Increase
Ability Recovery Time
In Combat Run Speed
Tinkering
Aggression
Safefall
Swimming
Binding
Magic
Mana
Damage and Melee
Max Health
Extra Parry Chance
Range Modifier
Damage Spell Crit Chance
Extra Riposte Chance
Ability Reuse Time
Melee Crit Chance
Extra Dodge Chance
Damage And Heal
Melee Damage
Heal
Ranged Double Attack Chance
In-Combat Power Regeneration Per Tick
Attack Speed
In-Combat Health Regeneration Per Tick
Accuracy Modifier
Ranged Crit Chance
Riposte Damage
Damage
Falling Damage Reduction
Tracking avoidance
Double Attack Chance
Extra Shield Block Chance
Combat Mana Regen
Heal Crit Chance
Damage Per Second
Ability Casting Time
Hate Gain
Max Power
Minimum Deflection Chance
Shield Effectiveness
Geocraft
Heat
Disease
Cold
Poison
Base Spell Damage
Out Of Combat Run Speed
Base Taunt Amount
Secondary Attribute
-- Select Attribute --
vs Slashing
Agility
Ordination
Crushing
Parry
Deflection
Chemistry
Piercing
vs Crushing
vs Poison
vs Heat
Ranged
vs Cold
Health
vs Disease
vs Magic
Strength
Defense
Ministration
Slashing
Intelligence
Wisdom
vs Piercing
vs Mental
Subjugation
Disruption
Stamina
vs Divine
Scribing
Fletching
Artistry
Trapping
Metalworking
Mining
Fishing
Metal Shaping
Artificing
Tailoring
Gathering
Foresting
Sculpting
Focus
Power
Heal Crit Bonus
Critical Mitigation
Transmuting
Spell Crit Bonus
Movement Bonus While Stealthed Or Invisible
Melee Crit Bonus
Base Combat Art Damage
Deflection Chance
Accuracy
Divine
Base Spell Damage
Gathering
Heal Crit Bonus
Range Modifier
Metal Shaping
Foresting
Safe Fall
Damage Spell Crit Chance
Safe Fall
Mount Speed
Extra Riposte Chance
Ability Reuse Time
Melee Crit Chance
Ministration
Extra Dodge Chance
Damage And Heal
Melee Damage
Heal
Scribing
Ordination
Piercing
Tinkering
Fishing
In-Combat Health Regeneration Per Tick
Tradeskill Xp Gain
Trapping
Shield Effectiveness
Crushing
Strength
Ranged Crit Chance
Speed at all times
Riposte Damage
Damage
Ranged
Aggression
Defense
Falling Damage Reduction
Tracking avoidance
Damage Per Second
Ability Casting Time
Hate Gain
Mining
Mitigation Increase
Swimming
Extra Parry Chance
Max Power
Metalworking
In Combat Run Speed
Critical Mitigation
Damage and Melee
Metal Shaping
Focus
Ability Recovery Time
Out Of Combat Run Speed
Parry
Wisdom
Agility
Transmuting
Mount Speed
Fletching
Chemistry
Ranged Double Attack Chance
Spell Crit Bonus
Subjugation
In-Combat Power Regeneration Per Tick
Sculpting
Disruption
Artistry
Attack Speed
Minimum Deflection Chance
Stamina
Tailoring
Accuracy Modifier
Intelligence
Deflection
Artificing
Slashing
Double Attack Chance
Extra Shield Block Chance
Combat Mana Regen
Heal Crit Chance
Movement Bonus While Stealthed Or Invisible
Max Health
Base Heal Amount
Range Crit Bonus
Tradeskill Xp Gain
Mitigation Increase
Ability Recovery Time
In Combat Run Speed
Tinkering
Aggression
Safefall
Swimming
Binding
Magic
Mana
Damage and Melee
Max Health
Extra Parry Chance
Range Modifier
Damage Spell Crit Chance
Extra Riposte Chance
Ability Reuse Time
Melee Crit Chance
Extra Dodge Chance
Damage And Heal
Melee Damage
Heal
Ranged Double Attack Chance
In-Combat Power Regeneration Per Tick
Attack Speed
In-Combat Health Regeneration Per Tick
Accuracy Modifier
Ranged Crit Chance
Riposte Damage
Damage
Falling Damage Reduction
Tracking avoidance
Double Attack Chance
Extra Shield Block Chance
Combat Mana Regen
Heal Crit Chance
Damage Per Second
Ability Casting Time
Hate Gain
Max Power
Minimum Deflection Chance
Shield Effectiveness
Geocraft
Heat
Disease
Cold
Poison
Base Spell Damage
Out Of Combat Run Speed
Base Taunt Amount
Lore
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Attunable
No Value
No Drop
No Trade
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